Visualisation Artist - Real Time

Location
London
Salary
£30000 - £35000 per annum, Benefits: Benefits
Posted
03 Nov 2017
Closes
29 Dec 2017
Ref
14787
Contact
Kamal Wahab
Contract Type
Permanent
Hours
Full Time
A world class Architectural firm based in West London who head the AJ100 list are looking for a Visualisation Artist. As Real Time Artist you will be responsible for all aspects of the real time workflow within the Visualisation team. You will be working with architectural studios within the company, on all aspects of design process from initial concepts to final designs. You will be modelling assets, texturing, and lighting to make photorealistic interactive levels. Final deliverables can range from still images, previsualisation to animated films and or interactive levels including utilising VR headsets.

Responsibilities:
• Work within a team of artists, collaborating with Architects and Specialist Teams.
• Import architectural models and optimise for real-time engine.
• Create highpoly and lowpoly models (buildings, furniture, props, vegetation).
• Clear understanding of creating UV layouts that work within different game engines including lightmaps. • Creating photorealistic textures.
• Lighting of environments.
• Perform given duties with responsibility and awareness

Qualities, skills and experience required Essential:
• Legally able to work in the country in which the position is based.
• Able to demonstrate proficiency in the responsibilities of the role
• Strong understanding of a game production pipeline.
• Thorough working knowledge of Unreal Engine and CRYENGINE.
• Expertise with Autodesk Maya/Max.
• Excellent organisational, communication and problem solving skills.
• Ability to work with a high degree of self-direction and motivation.
• Strong ability to create photorealistic environments within different games engines.
• Knowledge about real time games engines and understanding technically about the limitations (Draw calls, LODS, etc).
• Clear understanding of the texture creation process in Photoshop with Physically Based Rendering. • Self-motivated, focused and willing to learn on tasks given.
• Able to demonstrate initiative and a pro-active approach to daily tasks
• Be committed to maintaining and promoting the high standards of the role, department and Company and maintain a high standard and professional image at all times
• Can quickly establish credibility and build good working relationships
• Demonstrate enthusiasm, flexibility, commitment and reliability
• Knowledge of Substance Designer

Desirable:
• Architectural background.
• Programming experience (Python).
• Traditional 2D drawing/painting skills.
• Character animation.

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